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[oHaH] Prism Spark ref

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Description

Of Horses and Heros (oHaH) is a dungeons and dragons type tabletop the Brotherhood of bad Roleplay (BobR) currently sets up
We wanted to have out own little adventure and Flares girlfriend Alya offered to be the GM
While this will end up quite the bit nsfw we do kinda plan on making this an illustrated story °w°


This is my character Prism Spark
I had horrible luck with some rolls so he kinds ended up getting fucked over very bad and losing his right frontleg -w-"
gg me
as you can see I ended up making some notes on the traits and some skills on what rolls they would be used and their effects
I did them mostly for me but you'll probably see them on all refsheets because we have a bunch of newbies playing and that makes it easier for everyone -w-

Backstory:
Prism Spark is a tall, slim and agile Pegasus and a former member of the Royal Sky Guard (RSG) of the Senorian kingdom.
While fighting in the Great War for Equestria (GWE) he and most of his comrads got mercyless attacked and slauthred by the Celestial Armies.
Prism had absolut luck even surviving this whole ordeal but he gained a lot of scars both physicly and mentally and lost his right frontleg.
He blacked out and as he woke up he learned that some villagers had taken him and a few other survivers in and were doing their best to take care of all their wounds.
Prism stayed there for a few months slowly adjusting to having a leg less but he just couldn't catch a break as the village got overrun by raiders and he got kidnapped.
The Pegasus ended up as a slave in one of the big raider villages and had endure beating and sexual abuse as well as hard work.
A few weeks passed as a fire broke out leaving the whole village in chaos and the raiders abandoning it giving a weak Prism the chance to not only flee but grab some of his stuff on the way out.
In the end he stumbles weak into the forrest nearby just trying to get away.

Personality:
Even after all that Prism has been trough he tries to help others in need.
He has however not the intend to get himself killed or captures again so if things are too dangerous in his eyes he'll either flee or not help in the first place.
He is very caring with younger kids and tries to protect them from harm.
Prism often awakes in tears and sweat suffering from horrible nightmares but makes sure not to let anyone see his weakness.
He tends to quickly take charge of situations and usually ends up being the teamleader.
Even in tough situations he keeps a calm and straight mind trying to keep himself and other safe - truly a born leader.

Traits:
Icecold - Often comes off as cold to others (-2 on Persuasion +2 on Intimidation with strangers)
Sense of honor - Even in times like this Prism refrains from stealing and murder unless unavoidable (hesitation when killing enemys or stealing and gets -2 on Persuasion/Intimidation for the rest of current round unless good reason givin(starvin/revengekill/defending/accident/etc.))
Leader - Quickly takes leadership if danger arises (+2 on Persuasio on friends/neutral strangers in dengerous situations)
Flashback - If he get's cornered he either freezed up in place or tries to fly away (roll d4 when being corned or surounded by 3+ enemys alone -  1: lose a turn, 2-3: try to fly up/away 4: attackroll)
Can't drink - Can't handle alcohol (-2 on handeling drinking, -4 on harder drinking)
Lost leg - Can't gallop as fast, can't walk as long, weaker in hoove-to-hoove combat (-2 on running rolls, has to take breaks sooner when traveling/making up less ground, -2)
Skyhigh - Trained flyer (+2 on easy flyrolls +1 on harder flyrolls)
RSG - Has army training (basic D4 on all of knowledge 2)
Air over water - Can't swim, will get scared on a boat and will get seasick on a boat (can't battle on boats, -2 to all ability stats if on a boat)
Birds eye view - is very aware of suroudings and has a good vision (+2 Awarnes and +2 on vision related rolls)
Hot'n'Cold - gets hot/cold easy (Will freeze faster in snow/ice/night/etc. and get hot faster in dessert/day/etc.)
Glutton - Always hungry/thirsty (Needs more food and water)
Hybrid - Gets traits from another species from his parents (unlocks Batpony eyes and nightvision as well as +2 all awarnes rolls )



We took the way the neineleven crew uses their dices as is it easy to understand for newbies and works well with this as well.
You have to roll a 4 or higher to succed and as you level your skills the dice you roll with gets higher - if you roll the highest you can get with the dice (a six with an d6 for example) you are allowed to roll again adding 0.5 for each new roll or get a temporary bost. (attack gets + 0.5 and actions get the bost)
(D4 - D6 - D8 - D10 - D12)

Basic stats/skills

Name: Prism Spark
HP: 127/127
Race: Pegasus
Age: Young Adult
Height: Tall
Weight: Light

Eyes: Light blue
Fur: brown-gray
Mane: Desaturated yellow and desaturated orange
Feathers: striped brown-gray, gray, beige gradient + darkblue to lightblue gradient with blue-gray and white blurred stripes outside - light blue/beige inside
Cutie Mark: Diamond shaped blue gradient prism with white outlines and a white sparkle on it
Cutie Mark meaning: Arial survalence (play on prism)
Religion: Senioism
EoM Alignment: Honesty
Faction: Seniorian

Atack: D4
Magic: NA
Streng: D4
Dexterity: D4
Agility: D6

Acrobatics: D6  //Climbing/Flying
Awarnes: D6  //noticing suroundings
Animal Handeling: D4  //handeling animals
Deception: D4  //Lying
Intimidation: D6  //scaring off/intimidating
Perception: D4  //Spotting lies
Persuasion D4  //convincing
Stealth: D4  //being sneaky

Knowledge in different fields

History: NA  //History of the Land
Language: D4 - Equatrian, Old Equestrian  //Different languages(Equestrian/Old Equestrian/Griffin/Dragon/Zebra)
Race: NA  //knowledge about the horseraces and other species
Religion: D4 Seniosim  //Knowledge about the different religions (Celestialism/Discordism/Senioism)
Magic: NA  //Knowledge about magic spells and natural magic

Medicine: D4  //Tacing care of injuries
Plants: D4  //knowledge about plants (edibility/names/special uses)
Aimals: D4  //knowledge about animals (anatomy/behavior/habitat/special use)
Survival: D4  //knowledge about building shelter, cleaning water and surviving outside
Food preparation: D4  //knowledge about preparing and cooking food

Specific Skills

Magic spells: NA  //Unicorns/Alicorns
Flight: D8  //Pegasie/Bat(pony)s/Dragon(pony)s/Griffons
Fire: NA  //Dragon(pony)s
Nightvision: D6  //Bat(pony)s
Weather managment: D4  //Pegasie



Possessions

Money:
20 Bits

Cloths and Amor:
RSG Helmet
RSG Boots x3
RSG Undergown
RSG Saddlebag
RSG Wingarmor x2
Dirty Bandage

Weapons:
NA

Magic items:
NA

Treasures:
Gems x5

Consumables:
Apples x2
Bottle of water

Other:
NA
Image size
3000x3000px 1.83 MB
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